The Bouncer

The Bouncer

Developer(s) Square
Dream Factory
Publisher(s)
Director(s) Takashi Tokita
Seiichi Ishii
Artist(s) Yusuke Naora
Tetsuya Nomura
Writer(s) Takashi Tokita
Composer(s) Noriko Matsueda
Takahito Eguchi
Platform(s) PlayStation 2
Release date(s)
  • JP December 23, 2000
  • NA March 5, 2001
  • PAL June 22, 2001
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution 1 DVD-ROM

The Bouncer (バウンサー Baunsā?) is a beat 'em up for the Sony PlayStation 2 video game console. It was co-developed by Square and DreamFactory. The game features character designs by Tetsuya Nomura and music by Noriko Matsueda and Takahito Eguchi.

The Bouncer tells the story of three bouncers on a rescue mission to save their young friend from a megalomaniacal solar technology corporation. The game is structured like a "playable action movie" and the plot unfolds differently depending on which character the player chooses for specific gameplay sequences.[1]

The game marks Square's first release on the PlayStation 2.[2] Although the game received a healthy amount of press before its actual release as one of the marquee titles in the first batch of games to be released for the PlayStation 2, it was met with mild sales and mediocre reviews.

Contents

Gameplay

Controls in The Bouncer are similar to those the Tobal No. 1 series.[3] Certain buttons denote high, middle, and low attacks, jumping, blocking, and special attacks. One aspect of the game's combat is an exaggerated physics engine which allows characters to be launched several feet into the air as a result of attacks, making it possible to juggle enemies by striking them in the air repeatedly. Enemies can also be thrown or otherwise knocked into one another, causing them all to take damage at once. The game employs ragdoll physics during these moments.

Story Mode

The Bouncer is structured as a series of short gameplay segments interspersed with cinematic sequences that tell the game's story. With the Active Character Selection (ACS) System, a story sequence concludes to give the player the choice between one of the three protagonists to control (Sion, Volt, or Kou) and proceed into the next gameplay segment. At the conclusion of each gameplay segment, the player is able to spend Bouncer Points (BP), the game's equivalent of experience points, using the Point Exchange System to boost that character's statistics and unlock new fighting moves. Boosting a character's stats eventually causes that character to grow in rank, which is graded on a letter scale ranging from G to S.

Typical gameplay in The Bouncer consists of the player fighting against groups of enemies using hand-to-hand combat techniques. At some points, one of the computer controlled players will do a taunt, prompting a button press to activate a team attack on an enemy, although it is ineffective against some bosses. Occasionally, the player will also be tasked with other activities, such as running through a series of hallways to avoid being caught in a flood. In general, a gameplay segment ends when the player has either defeated all of the enemies in the area, or has defeated a boss enemy.

Survival Mode

In addition to the main Story Mode, there is also a single-player Survival Mode in which the player must fight off as many enemies as possible (in the span of 10 stages). Everytime the player survives the round, it gets progressively harder.

Multiplayer

The Bouncer supports the PlayStation 2 multitap accessory, a device making it possible for more than two controllers to plug into the console.[4] The game's multiplayer Versus Mode supports up to four player simultaneous play in the Battle Royal option that allows the players to fight each other using many of the game's characters.

Story

The story revolves around three bouncers, Sion, Volt and Kou, and their friend, Dominique. On the night of Sion's first anniversary as a bouncer, special forces from the Mikado corporation attack the bar they work at and kidnap Dominique. With each bouncer having their own personal motive, the three of them set out to Mikado to rescue her. During the story, they encounter fearsome enemies, old figures of the past and discover the true reason why Dominique was captured. How the story is revealed depends on which characters are selected during each level. For example, selecting Kou on certain levels reveals phone conversations that are unheard when playing as other characters.

Development

The Bouncer was co-directed by Seiichi Ishii and Square veteran Takashi Tokita, while its character designs were handled by Tetsuya Nomura, famous for his work in the Final Fantasy series. Tokita claims that the most difficult aspect of the game's creation was working with the PlayStation 2's advanced hardware for the first time.[5] Its gameplay was derived from Dream Factory's Ehrgeiz and Tobal series, while graphically, the game's atmosphere was developed with the use of filters and lighting.[1] The game was first announced at the Tokyo Game Show in 1999 as Square's first PlayStation 2 title.[2] Before more information was revealed by Square at the Electronic Entertainment Expo in May of 2000, it was thought to be a sequel to Ehrgeiz.[6][7]

Audio

The Bouncer was scored by Noriko Matsueda and Takahito Eguchi. Two separate soundtracks were released. The Bouncer Original Soundtrack, a 2-disc, 29-track album was published on March 23, 2001 by DigiCube. The Bouncer Original Video Game Soundtrack, a single disc, 21-track album was published on March 26, 2001 by Tokyopop Soundtrax.[8][9] The game contains a few vocal themes including the original Japanese ending theme song "Forevermore" (Owaranaimono), performed by Reiko Noda, and the ending theme song "Love Is The Gift", originally performed by Shanice Wilson which never was released in any audio CDs. Takashi Tokita has commented that the latter song, heard during the credits, signifies the game's overall theme.[10]

The Bouncer is the first PlayStation 2 game to feature Dolby 5.1 sound, used specifically for the title's full motion video sequences.[1][11] In addition, it features voice acting with subtitles in both English and Japanese. Because the game was being considered for North American release early in production, the English voices were recorded first. The Japanese voices were recorded and incorporated later on to "...provide more of a DVD quality to the game."[1] Facial animation was also created later to fit the voices.

Reception

Review scores
Publication Score Review
EGM
6.33 of 10
print
Game Informer
8.5 of 10
print
GamePro
4.5 of 5
GameSpot
6.7 of 10
GameSpy
68 of 100
IGN
7.0 of 10
Metacritic
66 of 100

In Japan, The Bouncer sold over 219,000 copies the year of its release, making it the 9th best selling PlayStation 2 game of 2000.[12] It sold an additional 132,000 units in 2001, making it the 86th best selling game of that year.[13]

With the consideration of its development team, as well as the fact that it was a front-runner in PlayStation 2 game releases, The Bouncer was highly anticipated in the months before its release. However, the game was not received as well as many had hoped, and was largely perceived as mediocre. Numerous aspects from its original E3 trailer, such as destructible scenery, were removed in the final game, likely in order to get the game out in time to be among the first batch of PlayStation 2 titles. Much of the criticism it garnered fell on its gameplay. IGN found the controls to be average and that the camera becomes a major issue in the later portions of the game, where the player is confined to tight spaces.[4] The game is also seen as having an excessive amount of cutscenes and load screens. GameCritics.com condemns this notion, saying that its actual gameplay constitutes less than one third its length.[14]

Nevertheless, the game's graphics and sound were common points of praise. GameSpot noted "Everything, from the characters to the backgrounds, looks absolutely incredible."[3] PSXExtreme.com found perfection in the game's voice acting, while AllRPG.com said the score "set the mood of the scene and introduced the person in song, much like Star Wars."[15][16]

See also

Video games portal
Japan portal


References

  1. ^ a b c d IGN Staff (March 7, 2001). "The Bouncer Interview". IGN.com. http://ps2.ign.com/articles/092/092153p1.html. Retrieved 2007-09-16. 
  2. ^ a b Perry, Douglas C. (September 20, 1999). "TGS 1999: The Bouncer - First Look". IGN.com. http://ps2.ign.com/articles/073/073209p1.html. Retrieved 2007-09-16. 
  3. ^ a b Gerstmann, Jeff (March 2, 2001). "The Bouncer (review)". GameSpot.com. http://www.gamespot.com/ps2/action/bouncer/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews. Retrieved 2007-09-16. 
  4. ^ a b Perry, Doug (March 6, 2001). "The Bouncer (review)". IGN.com. http://ps2.ign.com/articles/163/163592p1.html. Retrieved 2007-09-16. 
  5. ^ TOKYODRIFTER (November 24, 2000). "Feature: The Bouncer Interview". GamePro.com. Archived from the original on 2011-06-07. http://web.archive.org/web/20110607104633/http://www.gamepro.com/sony/ps2/games/features/6796.shtml. Retrieved 2007-09-16. 
  6. ^ Miguel Lopez (May 16, 2000). "Bouncer Hands-On". GameSpot.com. http://www.gamespot.com/ps2/action/bouncer/news.html?sid=2570582. Retrieved 2007-09-16. 
  7. ^ Perry, Douglas C. (August 23, 1999). "Square's First PlayStation 2 Fighter?". IGN.com. http://ps2.ign.com/articles/072/072967p1.html. Retrieved 2007-09-16. 
  8. ^ "The Bouncer Original Soundtrack". Chudahs-Corner.com. http://www.chudahs-corner.com/soundtracks/index.php?catalog=SSCX-10049%7E50. Retrieved 2007-09-16. 
  9. ^ "The Bouncer Original Video Game Soundtrack". Chudahs-Corner.com. http://www.chudahs-corner.com/soundtracks/index.php?catalog=TPCD+0204-2. Retrieved 2007-09-16. 
  10. ^ IGN staff (October 23, 2000). "The Bouncer Gets a Theme Song". IGN.com. http://ps2.ign.com/articles/086/086736p1.html. Retrieved 2007-09-16. 
  11. ^ GameSpot staff (January 5, 2001). "The Bouncer Goes Dolby". GameSpot.com. http://www.gamespot.com/ps2/action/bouncer/news.html?sid=2671718. Retrieved 2007-09-16. 
  12. ^ "Japan Top 10 Best Selling PlayStation 2 Games of 2000". The-MagicBox.com. http://the-magicbox.com/Chart-BestSell2000.shtml. Retrieved 2007-09-16. 
  13. ^ "2001 Top 100 Japanese Console Game Chart". The-MagicBox.com. http://the-magicbox.com/Chart-BestSell2001.shtml. Retrieved 2007-09-16. 
  14. ^ Galloway, Brad (March 23, 2001). "The Bouncer (review)". GameCritics.com. http://www.gamecritics.com/review/thebouncer/main.php. Retrieved 2007-09-16. 
  15. ^ Katayev, Arnold (January 16, 2001). "The Bouncer (import)". PSXExtreme.com. http://www.psxextreme.com/scripts/reviews2/p_review.asp?revID=29. Retrieved 2007-09-16. 
  16. ^ Nicholson, Brad. "The Bouncer (review)". AllRPG.com. Archived from the original on June 3, 2007. http://web.archive.org/web/20070603074647/http://www.allrpg.com/games/bouncer/index.php3?page=review&num=1. Retrieved 2007-09-16. 

External links